Unepic Part 7: Enormous Eyeball filled with Mind Magic.
See it to believe it, folks!
In this episode, I get a fancy ring, free skill points, access to Mind Magic and lose a LOT of potions.
The library is a weird place, very linear and somehow very confusion. It shows very detailed room designs, while the rooms themselves are linear in setup.
We also learn about the usefulness of certain scrolls and how not to be a cheapskate and end up with death. There is very little death this video, actually. Enjoyable.
Mind Controlling Eyeball, Neuron.
This guy... well, he's silly. His magic beam can do a number of things, all made to annoy the shit out of you. Killing him, though, will make Zeratul shit himself, like all shadows do.
- Reverses left-right controls.
- Hurts over time.
- Empties your potions.
- Stops you from using spells.
- Makes you teleport away if you carry such an item IN your inventory (Not the floor).
- Is immune to ranged/magic at all times.
- Can only be hurt when using his beam of magic.
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[the player makes his way through the library level of Harnakon Castle, until he reaches a large empty room]
DANIEL: Well, here's the next Guardian. Zeratul, do you know who I'm facing this time?
ZERATUL: This must be the library of the Great Neuron.
DANIEL: Which is his weak point?
ZERATUL: Do not waste your time asking questions that will have no answer.
DANIEL: Ha! That was nearly as good as the echo of your laughs resonating all around the castle ... You know what? I don't need your advice. Whatever it is, I'm going to kill it and take its loot.
ZERATUL: We will see ...
[a giant floating brain (with a single eyeball in the middle) appears, as the player defeats it]
DANIEL: Take that! And that is the fourth one! God, I'm good!
ZERATUL: It cannot be. It is impossible that an insignificant creature like you has already slain four of the Great Guardians!
DANIEL: As you can see, it's possible. And now, if you don't mind, I'm going to increase my collection of keys and money.
["You have defeated the fourth Guardian and obtained the Key of the Catacombs" appears on screen]
Unepic (also written as UnEpic) is a computer game which was released on September 30, 2011. The game was developed in Barcelona, Spain by Francisco Tellez de Meneses and various collaborators.
Unepic is a role-playing platformer computer game (a "Metroidvania"). It has non-linear gameplay, and was inspired by the MSX game Maze of Galious. The player takes the role of Daniel, a modern gamer who is transported to Harnakon, a medieval-fantasy castle.
Unepic has been translated into over 10 languages, and is available on Steam, Desura, GOG.com, and Wii U.
The fourth guardian in the game. Neuron is the guardian of the Library. Upon being slain, he drops 600 Gold and the "Key to the Catacombs" (this also gives you the achievement "THE KEY TO THE CATACOMBS").
IMPORTANT NOTE: Neuron is immune to magic and arrows; sending them flying back at you if fired at him.
Deals gradual damage via a beam that causes the effect 'Mental Wreck' for the duration of the beam
* Makes you empty your potions
* Silence - no spell casting (unless he forces you to cast an offensive spell of his choosing)
* Confused - Reverses your left/right controls
* Make you teleport yourself away with teleport items
* Makes you attack him with offensive spells (offensive spells rebound back at you)
His massive eye must be hit by melee weapons. Slide down from either side of the room on the ropes that lead to the center of the room and attack mid-air by dropping down past him. -REPEAT-
Prior to the fight, drop:
* dangerous spell essences (eg. drop all your red essence, so he can't make you fireball yourself via rebound)
* potions you don't want to lose (emptying potions takes time, allowing more hp to be taken off. Best to drop everything you wont use right away or very soon into the battle.)
* teleport tools (so they can't be used) (this includes your halo etc. and teleport scrolls)
Once the fight is done, your items will still all be there to pick up; provided you do not leave the room.
Also note that some players have reported dropping all recommended items to drop except the teleport items, and then having been force teleported out of the boss battle and returning to find their items gone; be it due to scavenger mobs or other reasons. -Watch out for this mistake!-
I suggest, every chance you get after a hit on him, to use the heal spell while you're able. At this time you will not be under his 'Silence' effect allowing you to cast spells. In this fight the only spell of real benefit is the heal spell, and it is mighty useful. If you intend to spend some points in healing spell, try to reach a least the level 3, as you can buy the regeneration spell at the library's shop which heals you by 4 HP every second (At healing level 3).
While he is attacking you, you wont be able to heal with anything other than potions. And because he causes you to empty your potions at various times, you cannot rely on them. Still, if you I want to use some healing potions during the fight, set them to a shortcut and when he tries to empty them (the strongest to the weakest), spam the shortcut in order. You will be able to use some potions while Neuron will try to make you empty them.
It is a good idea to stock up on some scrolls of melee mastery and potions of giant strength (or any similar melee buffs) if you can get your hands on them, as this fight, to my knowledge, will be entirely melee on your part.
Scrolls of positive energy may be helpful too, if you are using a pet to lay on some damage. You must, however, avoid pets with magic projectiles, like the green dragon whelp or Coldax, since their attacks will rebound on Neuron as your spells do. The Plant pet is especially useful in this regard, but since it also takes damage from the Mental Wreck, you should have it on a shortcut in case you need to recall it.
The amount of effects or 'Special Attacks' inflicted upon you in your fight against Neuron will gradually grow in number as the fight goes on. It's unknown whether this is due to taking his health points down past specific values or if it is based on time. Either way, play more carefully in the last part of the fight.
Also I would suggest that you ensure your HP is as close to full as possible at all times, as the time between him stopping his attacks due to recovering from a hit from you, and him beginning his next attack, seems to get smaller and smaller as time goes on. This leaves you with less time to heal yourself.
(NOTE: For those who do not know how to drop off of a rope, you do not press up or jump, but rather you 'let go' of the rope by pressing down. For those who are having trouble hitting Neuron mid-air, initiate your attack as soon as you drop off the rope, not as you pass him. Attacks have a slight delay to account for in the swing. You might also try attacking without leaving the rope or initiating the attack right before dropping. You might also try a polearm for the added range.)
If you have done some challenges, the Mummy's magic band (Armor level 1 / 50 Unepic Points) will help in this fight as his main attack: "mental wreck" will be countered by its life regeneration of 15 HP.
If you have enough points (in a second game and which means you have done almost all the challenges), the Mini Space Ball will quickly down this Boss with its 2000 damage per beam, in less than 2 minutes. Take one scroll at Zoran's shop to refill its energy quickly and fully charge it before the fight. It takes 4 shots (8000hp) to kill Neuron and requires almost 2 full energy charge.